The endgame – of creating a final battle to force the two sides to enter a final conflict – developed as a result of the developmental games going on for hours and having no firm end. Thus the core mechanics – god-like intervention and the desire for peeps to expand – were created. Then, as a way of reducing the number of peeps on the screen, he decided that if a peep encountered a piece of blank, flat land, it would build a house, and that a larger area of land would enable a peep to build a larger house. He developed the raise/lower terrain gameplay mechanic simply as a way of helping the peeps to move around. Initially Molyneux developed an isometric landscape, then populated it with little people that he called "peeps", but there was no game all that happened was that the peeps wandered around the landscape until they reached a barrier such as water. Peter Molyneux led development, inspired by Bullfrog's artist Glenn Corpes having drawn isometric blocks after playing David Braben's Virus. The player has the ability to shape the landscape and grow their civilization – and their divine power – with the overall aim of having their followers conquer an enemy force, which is led by an opposing deity. In this game the player adopts the role of a deity and assumes the responsibility of shepherding people by direction, manipulation, and divine intervention. The powers include the ability to cause earthquakes and floods, create swamps and volcanoes, and turn ordinary followers into more powerful knights. ![]() Increasing the mana level unlocks additional divine powers that allow the player to interact further with the landscape and the population. As the player's followers build more houses they create more followers, and this increases the player's mana level. This is primarily done in order to provide flat land for the player's followers to build on (though it is also possible to remove land from around the enemy's followers). The most basic power is raising and lowering land. and the type of landscape is not merely aesthetic: it affects the development of the player's and enemy's followers. There are a number of different landscapes the world (depicted on the page in the book) can be, such as desert, rock and lava, snow and ice, etc. This is done by using a series of divine powers. In order to progress to the next level the player must increase the number of their followers such that they can wipe out the enemy followers. The game consists of 500 levels, and each level represents an area of land on which live the player's followers and the enemy followers. The main action window in Populous is viewed from an isometric perspective, and it is set in a "tabletop" on which are set the command icons, the world map (depicted as an open book) and a slider bar that measures the level of the player's divine power or " mana". It is the first game in the Populous series, preceding Populous II: Trials of the Olympian Gods and Populous: The Beginning. The game was ported to many other computer systems and was later supported with multiple expansion packs. It was nominated for multiple year-end accolades, including Game of the Year from several gaming publications. The game received critical acclaim upon release, with critics praising the game's graphics, design, sounds and replay value. The game was designed by Peter Molyneux, and Bullfrog developed a gameplay prototype via a board game they invented using Lego. ![]() The player is tasked with defeating the enemy followers and increasing their own followers' population using a series of divine powers before moving on to the next level. Played from an isometric perspective, the game consists of more than 500 levels, with each level being a piece of land which contains the player's followers and the enemy's followers. The player assumes the role of a deity, who must lead followers through direction, manipulation, and divine intervention, with the goal of eliminating the followers led by the opposite deity. ![]() With over four million copies sold, Populous is one of the best-selling PC games of all time. Populous is a video game developed by Bullfrog Productions and published by Electronic Arts, released originally for the Amiga in 1989, and is regarded by many as the first God game.
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